The Sinking City 2 Struggles to Attract Players on Steam, Peak Concurrent Users Remain Below 2,000

The highly anticipated horror sequel The Sinking City 2, developed by Ukrainian studio Frogwares, has launched to underwhelming player numbers on Steam following its August 18, 2026 release. According to tracking data, the game has failed to surpass even 2,000 concurrent players at its peak, raising questions about the title’s commercial viability and the factors contributing to its modest reception. The subdued launch represents a significant challenge for the developer, which has built its reputation on atmospheric detective games set in Lovecraftian universes.

Industry observers have noted that the game’s decision not to include Russian language localization may have contributed to its limited player base. The Russian-speaking gaming market represents a substantial portion of Steam’s global audience, and titles that exclude this demographic often see reduced sales figures in Eastern European regions. Frogwares, headquartered in Kyiv, Ukraine, has maintained a firm stance on this matter since the beginning of the full-scale Russian invasion in February 2022, citing the ongoing conflict as their reasoning for discontinuing Russian language support in their products.

Background on Frogwares and the Original Game

Frogwares is a game development studio founded in 2000, best known for its series of Sherlock Holmes detective games and the original The Sinking City, which was released in 2019. The first installment was set in the fictional Massachusetts city of Oakmont during the 1920s, featuring investigation mechanics combined with cosmic horror elements inspired by the works of H.P. Lovecraft. The original game received mixed reviews but developed a dedicated cult following among horror enthusiasts and fans of investigative gameplay.

The studio faced significant challenges during the Russian invasion of Ukraine, with many employees displaced and development operations disrupted. Despite these hardships, Frogwares continued working on The Sinking City 2, which promised expanded gameplay mechanics, improved graphics, and a deeper narrative experience. The company has been vocal about its Ukrainian identity and has actively supported humanitarian efforts throughout the ongoing conflict.

Market Implications and Player Response

The gaming industry has witnessed several cases where language localization decisions have significantly impacted sales performance. Steam’s user base includes millions of Russian-speaking players, and games that cater to this audience typically see higher engagement numbers in the region. However, the geopolitical situation has prompted numerous Ukrainian and international developers to reconsider their approach to the Russian market, with some choosing solidarity over potential profits.

Player reactions to The Sinking City 2 have been divided, with some expressing disappointment over the language exclusion while others support the developer’s principled stance. Review scores on Steam reflect this polarization, with discussions often veering into political territory rather than focusing purely on gameplay elements. The game itself features improvements over its predecessor, including enhanced detective mechanics, more detailed environments, and a storyline that delves deeper into the mysteries of the flooded city.

Future Outlook for the Franchise

Despite the challenging launch numbers, Frogwares has historically demonstrated resilience in the gaming market. The studio’s previous titles have often found their audience over time through sales events, word-of-mouth recommendations, and content updates that address player feedback. The Sinking City 2 may follow a similar trajectory, potentially building its player base gradually rather than achieving immediate commercial success. Industry analysts suggest that the horror genre often benefits from long-term engagement, with dedicated communities forming around titles that offer unique atmospheric experiences.

The situation also highlights broader questions about the intersection of politics and gaming, particularly for studios operating in conflict zones. Frogwares’ decision to exclude Russian language support reflects a growing trend among Ukrainian developers who view such choices as acts of cultural resistance. Whether this approach will prove sustainable from a business perspective remains to be seen, but it underscores the complex realities facing game developers in an increasingly interconnected yet politically fractured world.

Expert Opinion: The Sinking City 2’s launch performance illustrates the difficult balancing act facing developers caught between commercial interests and geopolitical principles. While the immediate player numbers are concerning, niche horror titles often demonstrate remarkable staying power through community building and strategic discounting. Frogwares’ long-term success will likely depend on their ability to deliver compelling post-launch content while maintaining the loyal fanbase they’ve cultivated among Western horror enthusiasts.