Combat Explained
Sekiro’s Posture System Explained: Deflects, Posture Damage and Deathblows
How Sekiro's posture bar works: deflect vs block, posture recovery, perilous attacks like thrusts, sweeps and grabs, and how deathblows end fights.
How Sekiro's posture bar works: deflect vs block, posture recovery, perilous attacks like thrusts, sweeps and grabs, and how deathblows end fights.
How parries work in Street Fighter III, SF6, Garou, Sekiro, Metal Gear Rising and Bayonetta, and why the risk/reward trade-off makes them so satisfying.
What invincibility frames are, why dodges are about timing rather than distance, and how rolls, Trickster dashes and reversals use i-frames.
How Devil May Cry's D-to-SSS style meter and Bayonetta's verse medals grade combat, what raises and drops a rank, and how it feeds mission scores.