Combos Explained: Links, Cancels, Chains and Target Combos
Links, cancels, chains, target combos and juggles explained in plain English, plus damage scaling, input buffers and how combo routes are written.
Links, cancels, chains, target combos and juggles explained in plain English, plus damage scaling, input buffers and how combo routes are written.
What footsies and neutral really mean, how spacing, pokes and whiff punishes work in 2D and 3D fighters, and simple drills to start practising.
Pad, arcade stick or leverless? How each handles motion inputs, charge characters and 3D fighters, what SOCD cleaning is, and what tournaments allow.
Sixty essential fighting game terms in plain English, from anti-air and footsies to okizeme, frame traps and whiff punishes, each with a quick example.
What startup, active and recovery frames mean, how plus and minus on block work, and how to use frame data to know what is safe and what to punish.
Learn to read fighting game combo notation: numpad directions, button names, Tekken's 1/2/3/4 system, Smash shorthand and symbols like xx, > and ~.